The highly anticipated Bethesda E3 showcase was everything fans wanted it to be. The conference had new trailers, and a ton of information regarding Bethesda’s upcoming games. They even packed in a couple of surprise announcements.
Slow and steady wins the race at the Bethesda E3 2018 conference
Despite its slow start, the Bethesda E3 showcase finished strong with three back-to-back surprise announcements. Fans of Bethesda’s face-paced shooters will be happy to hear that Doom’s sequel was announced, and that they’re expanding Wolfenstein’s universe with a new stand-alone game. Todd Howard took the stage and broke down what the future of Fallout and Elder Scrolls will look like. The upcoming next-gen game, Starfield, and Elder Scrolls VI finally got confirmed. The teasers for those games have left us speculating into the night.
::More E3 2018 stories: E3 2018: Xbox Conference Recap | Halo Infinite, Gears 5, Forza Horizon 4 & More!
The conference was filled with all of Bethesda’s beloved franchises (except Evil Within) — each getting ample screen time. It’s time to break it all down for you. Let’s jump into the Bethesda E3 2018 conference recap written by Gabriel Delpino, Ignacio Palacio, Mario Duarte, Leonardo Sivilla, and Robert Narvaez.
The stakes are high in Doom Eternal, the follow-up to Bethesda’s 2016 reboot of the hell-bound shooter, Doom. Hosting two times the demons, the announcement teaser shows the protagonist having to battle through a fallen city overrun by demons, with buildings overtaken in the horizon, and Earth itself corrupted by Hell. Bethesda promises to make the player feel more powerful in this huge adventure, living up to its namesake of bringing hell on Earth. Doom Eternal’s gameplay presentation will debut at QuakeCon this August.
Country roads, take me home, to the place, I belong, West Virginia. Fallout 76 headlined the Bethesda E3 conference. Todd Howard explained how this Fallout installment will set itself apart from the rest. Fallout 76 is a prequel. It’s four times larger than Fallout 4 and takes place around the mountains of West Virginia. The rumors surrounding Fallout 76 were correct — the whole game has to be played online. The dedicated servers will allow players to go on an adventure with dozens of players, not hundreds or thousands, populating the server.
Players awaken to a 50’s fallout bunker, guided to exit the shelter by an AI voice overseeing Vault 76’s inhabitants, keenly noting you’re alone from oversleeping. Once the vault doors open, players are greeted by West Virginia mountains, in the beautiful and populated peak of autumn, colorfully and vastly supported by a new rendering system that, per Todd Howard, supports new dynamic effects and 16 times detail.
It’s time to squad up
Fallout 76 will host dozens of players in a world, and allows players to join squads or play alone and enjoy the world. Players will be able to attack each other if they please, in an open free-for-all, without the risk of losing their character, progress, or equipment. Squads will be able to quest together, and face off against a variety of creatures, ranging from mutated animals of all shapes, sizes, and species. Giant mutant sloths, wraiths, thunder blasting giant bats, monstrous radioactive toads, and man-sized spider bees won’t be the largest of the player’s worries. Nuclear warheads will be available for players to uncover and use, demolishing not only other players, but devastating and demolishing areas, with possible consequences.
Fallout 76 will be available on PlayStation 4, Xbox One, and PC on November 14. The Power Armor edition will contain the game’s full map with glow-in-the-dark guide points, and a wearable Power Armor helmet, complete with a headlamp, and voice modulator.
Mooncrash is the name of the highly-teased DLC for the game Prey. Mooncrash is a rouge-like mode where your objective is to get off the Pytheas Moonbase. Susan Kath, the Production Director of Prey, calls it an “infinitely replayable experience”, where enemies, environment hazards, and loot spawn in different locations every time you play. It seems players will be able to reset the simulation, and while the layout stays the same, everything else will spawn differently from the last time you played.
A digital deluxe version of the game that includes Mooncrash is available now, costing players $39.99 if they haven’t purchased Prey. The Mooncrash DLC is available separately for $19.99. Both versions are available on PlayStation 4, Xbox One, and PC.
Rage 2 kicked-off the Bethesda E3 conference with a bang. Andrew WK took the stage and played Rage 2’s theme song to an awkward crowd. After the mini-concert, Bethesda gave us an in-depth look at their upcoming post-apocalyptic shooter.
Rage 2 is turning out to be more of a true narrative-driven, first-person shooter experience than it’s predecessor. Seemingly restructured, the story stars Walker, the last ranger of the outland trying to uncover the story of a world in shambles. Walker has more of an investment into the universe than a generic explorer.
Taking a page from the Borderlands series, Rage 2 is colorful and action-packed, briming with ridiculousness and enriching combat. The game is seeking to be a non-stop presentation of grandstanding. Players will have an arsenal of weapons and abilities to use against a wide array of foes catered more particularly to the dystopian narrative of a quasi-futuristic Mad Max world. The world is driven by the power of neon colors and the aftermath of an astroid crumbling society as we know it. Enemies vary from mohawk bearing-anarchists, to giant Duke Nukem-Doom monstrous freaks in satiric presentation, to which it lends DNA, even going so far as to mocking its own special edition in a humorous video screened to the character in gameplay.
The Bethesda E3 conference Rage 2 is boasting shooting as an extension of its crude, colorful expression, as opposed to simply securing your safety between trivial exposition and survival, and if anyone’s going to be able to do it, it’s these guys. The game is making its way to the PlayStation 4, Xbox One, and PC some time in Spring 2019.
Bethesda released a teaser for their long-rumored sci-fi role-playing game, Starfield. They emphasized on how this is their first new franchise in over 25 years, and that Starfield is being built for the new generation of consoles. The Starfield announcement teaser left us with multiple questions that weren’t answered, except for the one that everybody was asking; WHERE IS STARFIELD!?
As always, teasers brew up rumors and speculations, and the ones making the rounds are saying that this might be a first-person shooter mixed with RPG mechanics. No release date has been confirmed, but Bethesda fans can sleep easy knowing that this game actually exists. Expect more information within the next couple of months, or probably years, who knows.
The Elder Scrolls: Blades
Todd Howard, Director of Bethesda Game Studios, explained that Elder Scrolls: Blades was born out of the developers want to create an “experience that we were not finding anywhere else.” The presentation is shown through an iPhone. It’s an immense, procedural generated first-person RPG with console-quality graphics. Combat is very fluid, following the player’s every move. The game can be played both landscape or portrait mode.
Elder Scrolls: Blades will feature an arena, a one-vs.-one, player-vs.-player mode, and a town building mode, where as you upgrade your town, you’ll unlock more story and quests. Players can even visit their friend’s towns. Howard goes on to explain that while Blades will release on mobile first, they will work hard to port it to every platform available.
Elder Scrolls: Blades will be available this fall for free and you can pre-order it now on both the Apple App store and Google Play store.
The Elder Scrolls VI
Bethesda ended their showcase with a bang, giving the fans what they’ve been longing for. The Elder Scrolls VI is a highly-anticipated title that will most likely come out for the next generation of consoles. Aside from the announcement teaser, nothing was shown. At least we can stop asking Bethesda “when’s the next Elder Scrolls coming!?”
If you love killin’ Nazi’s like I do, then you’ll be happy to hear that Bethesda announced a new co-op game is joining the Wolfenstein saga, but this time around you won’t be playing as badass B.J. Blazkowicz. Instead, B.J.’s kickass twin daughters Jess and Soph take the lead as Youngblood is set 19 years after their father began the second American Revolution in Wolfenstein II: The New Colossus. Players can choose between Jess or Soph as they start their journey in Nazi-occupied Paris, building the resistance against the oppressive Aryan regime while in search of a missing B.J.
Wolfenstein: Youngblood is set to release some time in 2019. Bethesda didn’t officially confirm what systems Youngblood would be on, but GameStop has listed it on the PlayStation 4, Xbox One, Nintendo Switch, and PC.
Once a proud owner of a (now dead) semi-popular YouTube channel called GamersLeak, Ignacio (aka. Tazz) has set out on a journey to assemble the seven dragon balls to wish it back. Little did he know that it would come back with a different name! Tazz is back and he’s bringing the hot takes to our Lobby; did we mention that he’s little more ambitious now?